![]() ![]() ![]() These ships will feature light customisatio n, will range from a rowboat to a big four-sail pirate ship and can be crewed by NPCs just like you can assign NPC's to work in settlements in Fallout 4. Players will experience these conflicts through "huge, epic battle scenes with dozens, if not hundreds of characters battling on-screen in real-time." Apparently, one of the main story missions features hundreds of Orcs charging down a mountain and pillaging a city called Jehanna.įurthermore, Bethesda intend to build off vehicle mechanics which they developed for Starfield, to allow players to travel the huge world. Or 6, at the current rate the industry is going.The world will have clearly defined subregions similar to Skyrim, with most of these regions warring against each other. In respect to The Elder Scrolls VI, Phil Spencer has not confirmed anything 100%, but we wouldn’t bet on it ending up on PlayStation 5. Let’s remember that when Microsoft completed the acquisition of Zenimax Media, Bethesda’s parent company, it assured that the exclusivity of each game would be discussed in each specific case, but the reality is that, after the merger, they have all ended up being exclusive to Xbox: Redfall, Starfield, and the upcoming Indiana Jones title by Machine Games. “Todd is going to DICE in a couple weeks, you don’t think a journo might find him and press him on why the below is ok for COD or any Activision Blizzard games, but not TES6 or Starfield? Or at any/every future interview he does?” Is this not the opposite of what we were just asked (told) to do with our own titles? What’s the difference?” said the Bethesda boss referring to the statement above. ![]() This was an intention that Hines did not like at all, who made it clear in one of the revealed emails. ![]()
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